Pinocchio’s Daring Journey by HarshLight
A great close-up of Pinocchio’s Daring Journey’s finale. I
like that you can specifically see that Pinocchio is, indeed, still a wooden
puppet at the ride’s end.
There was a rather interesting discussion on this finale a
while back on MiceChat’s forums regarding the absence of transformation
scene—particularly because this finale incorporates very key elements of the
transformation as seen in the movie (i.e., Pinocchio and Geppetto are seen safe
and re-united in their home and the Blue Fairy appears by Pinocchio’s
bedside)—which launched an interesting conversation on the adaptation of movies
into attractions and the importance of varying the ride experience from the
source material so that’s its experience is more suitable to the medium of
three-dimensional storytelling.
A ride cannot be a paint-by-numbers version
of its respective source material—copying-and-pasting the movie’s highlights
does not create a successful attraction. Film is a different medium than theme
parks and an understanding of how both work is needed to successfully adapt the
source material into an attraction. Rides that fail to grasp this concept—like
The Little Mermaid: Ariel’s Undersea Adventure/Under the Sea: Journey of the Little Mermaid,
which essentially tried to cram as many songs from its Oscar-nominated
soundtrack as possible instead of choosing one specific tone to convey to the
guest (while trying to dazzle guests with advanced animatronics instead of
actually immersing them into these characters’ world to experience a story)—ultimately
result in lackluster attractions.
The Fantasyland Dark Rides (Snow White’s Scary Adventures,
Peter Pan’s Flight, Pinocchio’s Daring Journey, Mr. Toad’s Wild Ride, and Alice
in Wonderland) have remained widely popular, successful, and all-in-all good attractions
not because of their source material, but because of their ability to adapt it
with wisdom and artistry. Each of the rides—in addition to successfully
immersing and engaging the guest in their various environments—focuses on a
very distinct tone to develop through the course of the ride experience. They
don’t base the rides off an attempt to incorporate as many significant scenes
from a feature as possible to form an attraction—after settling what idea and
complementary tone will be the focus of the ride, they subsequently choose portions
from the respective film that will establish and enhance this story and
its tone.
Coming back to this particular ride’s finale, it was pointed
out that the journey is
the main focus of Pinocchio’s attraction (as is evident from its subtitle), so
the celebration at the end of the attraction emphasizes his return home, not
his transformation, to keep the focus on the journey.
I think this is a solid explanation to the “missing”
transformation scene and a great example of how the Fantasyland dark rides work.
The ride isn’t about Pinocchio’s journey to becoming a
real boy (this particular plot point is never mentioned), it’s about his
physical journey through various settings and the adventures he has along the
way. At the ride’s end, Geppetto is actually celebrating Pinocchio’s return
home, not his change into a real boy ("Pinocchio’s home! This calls for a
celebration!"), which presents a resolution to what we have been experiencing
as the Guest.
I can see how the Blue Fairy’s inclusion in the scene may
seem a little odd—this does seem to imply some sort of magical change for those
who are familiar with the Pinocchio story—but I think her presence is easily
explained as being somewhat of a guardian angel for Pinocchio. She oversaw his
(and, by extension, our) journey home (even intervening to set us free from
Stromboli’s cage) and is bidding us farewell now that we have safely reached
our destination, resolving the conflict of the ride—that being the multiple
dangers of this "daring journey."
With every addition to a theme park, concept is key to
creating a good attraction—not gimmicks, not franchises, not IP, not even
technology. If the concept is cluttered, unspecific, and uninspired, it will
never live to be named a masterpiece. It can dazzle momentarily, but its spark
will fizzle out into the depths of yesterday.
To be avoid this fate, a concept needs to have conviction—it
needs to know what it is, it needs to be precise in its tone and story, it
needs to understand its presence in the context of its respective land, it
needs to know how to complement and enhance that
land’s theme, it needs to know how to immerse the guest into its universe and
understand what the guest’s role will be in its world, and it to consider the
collective effect of these aspects and roles to truly understand what its
greater effect on the park once it is realized into three dimensions. The
Fantasyland dark rides embody this—they are immersive, they are precise, and
they each have a distinct contribution that ultimately enhances and develops
the character and identity of Fantasyland—and something as little as a
disparity between a film’s finale and its respective attraction’s finale can
really highlight this mastery and command of the language of theme parks.
Sometimes I worry that Disney, when creating sub-par attractions
like The Little Mermaid or Finding Nemo Submarine Voyage or Winnie the Pooh,
fails to display this mastery in their work due to a lack of conviction that
stems not necessarily from a lack of understanding, but from a lack of care. Apathy and
complacency is dangerous to the creation of art—thinking that
familiar characters and franchises can subsidize an absence of
conviction or artistic vision shows a deep lack of care and respect for what
these attractions are. The insertion of these icons and characters
must be a mere complement to something much greater and profound.
For without care, you cannot have conviction. And without
conviction, your story and your message will ultimately crumble.
(Here’s the thread for those interested in the
original discussion I that referenced.)
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